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Scalable UIs In QML

    A User Experience is not defined to exist in a single form factor any more. It is expected that it can flow from one device to another seemingly adapting itself to each interaction paradigm, and...

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In Pixels we trust, Scalable UIs In QML part 2.

In the earlier post, we talked about the difficulty of scaling Uis across the current PPI range we have on the mobile and embedded space. We also hinted that the most common way to avoid this problem...

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BorderImage is for Scaling! Scalable UIs 2.2.

In the previous blog post, we talked about the importance of pixels and their indivisible nature, the way we deal with that in the icon area and introduced the concept of PPI dependable UIs – all this...

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Of vectors and scalable things.

Moving  away for my original plan, today we will be talking about Vectors. To start this series of posts I had a main motivator, SVG.  It is a great file format, its the file type I use day in day out...

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Scalable UIs, Scaling the Content

So far we talked about the technical aspects of scaling your application, the dpi, the number of pixels, its nature, the nature of image formats and the implications of all that on the creation of...

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Creating a Qt 5 port to Apple tvOS

Back in November, Apple released the latest generation of it’s Apple TV product. Besides the slightly improved hardware, the true new feature is the OS which is now officially based on iOS and comes...

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